Plop #1 (Sep.-Oct., 1973)

In the early 1970s, when DC Comics publisher Carmine Infantino surveyed the then-current comic book industry landscape, he saw traditional superheroes — long a mainstay for his company —  seemingly in decline, while other well-established genres, such as romance, war, and westerns, were managing to hold on at best.  About the only sector that could be said to be actually thriving was the mystery books — the label “mystery” in this case having next to nothing to do with conventional crime or detective fiction, but rather signifying supernatural horror — or, at least, what passed for it under a Comics Code Authority that didn’t allow the word “horror” to be used in the title of a comic or even an individual story, despite the 1971 revisions to the Code that allowed “literary” monsters such as vampires and werewolves to appear in the color comics of DC and most other publishers for the first time since 1954.  Read More

House of Mystery #202 (May, 1972)

In March, 1972, the format change that DC Comics editor Joe Orlando had brought to the company’s House of Mystery title at the beginning of his tenure had been in place for four years.  This format — which emulated the approach of the horror anthology comics of the early 1950s to the extent possible under the strictures of the Comics Code Authority — had proven very successful, leading to similar revamps of other DC titles (House of Secrets and Tales of the Unexpected) as well as the launch of brand new titles cut from the same rotting gravecloth (Witching Hour and Ghosts).  Even DC’s arch-rival Marvel had been moved to try its hand at the “mystery” anthology comics game (though so far without much success).

Through it all, House of Mystery had kept to the course charted by Orlando in 1968, centered on a mix of short stories of supernatural horror (generally featuring twist endings), interspersed with a page or two of macabre cartoons, all “hosted” by Cain the Caretaker.  To the extent that anything had changed in the last four years, it was largely in the makeup of the talent roster that produced the title’s content.  Even so, it was still possible to pick up an issue and be completely surprised — as was the case with the very comic we’re looking at today.  Read More

Witching Hour #13 (Feb.-Mar., 1971)

Portrait of Dick Giordano by Joe Orlando, published in many of Giordano’s inaugural DC letters columns in1968.

In October, 1970, Dick Giordano had been an editor at DC Comics for roughly two and a half years.  Since moving over from a similar position at the smaller Charlton Comics, Giordano had made his mark on such DC titles as Beware the Creeper, The Hawk and the Dove, Aquaman, and Teen Titans — all of which featured work by creators he’d previously employed at Charlton, including Steve Ditko, Denny O’Neil, Jim Aparo, and Steve Skeates.  He had also served in the vanguard of a new cohort of DC editors who, like himself, had worked as comics artists before ascending into editorial positions.  This was an innovation driven largely by Carmine Infantino, himself a veteran freelance artist who had recently moved into an executive role at DC; Giordano, however, had been hired not by Infantino, who in early 1968 was still “only” DC’s Art Director, but rather by Executive Vice President Irwin Donenfeld.  Very soon after Giordano’s arrival, Donenfeld was ousted from the company, with Infantino being promoted to Editorial Director — a change which made him Giordano’s new boss.  And although Giordano highly respected Infantino as an artist, he soon found it difficult — and ultimately, impossible — to work with him within their new roles.  Read More

The Brave and the Bold #93 (December, 1970)

Based on this note from editor Murray Boltinoff that appeared on the issue’s letters page, Brave and the Bold #93’s “Red Water Crimson Death” by Denny O’Neil (writer) and Neal Adams (artist) had been in the works for a while:

“…one of the most distinguished and inspired examples of comic mag art”?  That’s some pretty high praise from Mr. Boltinoff.  But my thirteen-year-old self wouldn’t have argued with him back in 1970; and it still sounds just about right to sixty-three-year-old me, here and now in 2020.

In any event, regardless of how and why the production of this story might have been delayed, its ultimate release could hardly have been more opportunely timed — October 27, just four days before Halloween.  What better time for Batman to dare enter the House of Mystery?  Read More

House of Mystery #188 (Sept.-Oct., 1970)

Fifty years ago, whenever I picked up an issue of one of DC Comics’ “mystery” (i.e., Comics Code-approved horror) anthology titles, I knew I would see work from multiple creators.  Any given issue would feature a mix of talents, most likely including some that I’d been a fan of for quite a while, others who were somewhat less well-known to me (but whom I was becoming more familiar with all the time, due mostly to their frequent appearances in these very titles), and probably at least one or two I’d never heard of before.

This was definitely the case with the comic that’s the subject of today’s post, House of Mystery #188, which started things off with another spooky cover by the very familiar (and always dependable) Neal Adams, and then launched into a story drawn by an artist whose work was altogether new to me (and probably new to most of this issue’s other original readers, as well), though I wouldn’t know this for sure until I got to the credits box on the story’s second page:  Read More

House of Secrets #81 (Aug.-Sept., 1969)

As I’ve written in several previous posts, I was something of a wuss as a kid, at least when it came to my choices in entertainment.  (Oh, who do I think I’m kidding?  I was an all-around, all-purpose wuss.)  To put it plainly, I was scared of being scared.

So I pretty much eschewed all forms of scary media: horror movies, eerie TV shows, spooky comic books… you get the idea.*  That is, until a friend took me gently by the hand (metaphorically speaking) and showed me that a walk through the cemetery at midnight could actually be kind of fun.  Read More