Calendar-specific note for anyone reading this blog post on or soon after its original date of publication: No, your humble blogger hasn’t gotten his holidays mixed up. But I’m at the mercy not only of what comics were published a half century ago this month, but also of which comics my younger self actually bought… and my December, 1972 haul was decidedly light on seasonally appropriate fare. On the other hand, Tomb of Dracula #7 does at least have snow in it, so maybe that counts for something. And now, on to our regularly scheduled fifty year old comic book…
In December, 1972, a little over a year since its debut, Marvel Comics’ Tomb of Dracula had seen six issues delivered to stands — a run of stories which, despite having been drawn by a single artist, had been written by three different authors (five, if you count plotting contributions made to the first issue by Stan Lee and Roy Thomas). That sort of creative churn generally didn’t bode well for the long-term health of an ongoing series; but for ToD, the fourth attempt at finding a regular writer for the book would prove to be the charm, as Marv Wolfman came on board with issue #7 — and then remained at the helm for the next sixty-three issues, or (to put it another way) the next six-and-a-half years. Read More
Back in April, we took a look at the third issue of Marvel Comics’ Kull the Conqueror, featuring the titular hero’s first all-out battle against the undead sorcerer Thulsa Doom (a character who’d actually been introduced in another comic published a few months previously, Monsters on the Prowl #16). Today, we’ll be examining Kull #7, in which the barbarian king of Valusia meets his evil arch-foe again… for the first time.
That seemingly paradoxical statement refers to the fact that this comic book features an adaptation of the short story “Delcardes’ Cat” — the first and only story by Kull’s creator, the pulp writer Robert E. Howard, in which the skull-headed villain ever makes an appearance. Oddly enough, Howard only seems to have come up with the idea for Thulsa Doom well into the story, requiring him to go back and write another version in which the baddie gets referred to as a known threat a few times early on, just so that he doesn’t seem to come out of nowhere in the tale’s final scenes (which, as we’ll see soon enough, he kind of does anyway). Even so, Howard wasn’t able to sell the story during his all-too-brief lifetime; like most (though not all) of his Kull stories, the tale remained unpublished as of the author’s death in 1936, not seeing print until Lancer Books released its paperback collection, King Kull, in 1969.
Got all that? Great! Now, on with our comic… Read More
Back in September of last year, we took a look at Marvel Spotlight #2 (Feb., 1972), the comic book in which the feature “Werewolf by Night” made its debut. That issue introduced readers to Jack Russell, a modern Los Angeles teenager who, on his eighteenth birthday, made the very unwelcome discovery that he’d inherited the curse of lycanthropy from his late father, who’d been a baron in some unnamed European locale (eventually revealed to be — where else? — Transylvania) before being slain by silver bullets. We also met Jack’s younger sister, Lissa — who might share his curse — as well as his stepfather, Philip, whom both we and Jack were led to suspect by the end of this premiere episode might well be responsible for the death of Jack and Lissa’s mother, Laura, in an automobile accident.
Most of the key concepts, then, as well as the characters, that would drive storylines not only through this then-new feature’s three-issue run in Marvel Spotlight, but into the earliest issues of its own title as well, can be found in its first installment, as scripted by Gerry Conway (from a plot by Roy and Jean Thomas) and drawn by Mike Ploog. But there was one key ingredient to the series’ early continuity that wouldn’t be mentioned until MS #3, and wouldn’t make an on-panel appearance until issue #4. This ingredient was the Darkhold — a sinister compendium of mystical lore that would come to stand as perhaps the most significant contribution to the Marvel Universe ever made by the series, ultimately becoming rather more consequential in the grand scheme of things than the Werewolf himself. Read More
I may be misremembering, but I have a vague recollection of my fifteen-year-old self looking at this one at the spinner rack back in October, 1972 and thinking, “The Justice League standing around a grave site? Again?” After all, it had only been three issues since artist Nick Cardy had built his cover for JLA #100 around a similar idea. On the other hand, it was October — the spooky season — and what could be spookier than an open grave? Especially when said grave was being ominously loomed over by… hey, is that thePhantom Stranger? In an issue of Justice League of America? Forget about repetitive cover concepts; I couldn’t wait to buy this one and take it home. Read More
In our last post we discussed Amazing Adventures #16, one of three comics published in October, 1972 in which a trio of young comic-book writers staged an unofficial crossover between Marvel and DC Comics, set at the annual Halloween Parade in Rutland, Vermont, and featuring themselves as characters, without telling their bosses they were doing so. In this post, we’ll be taking a look at another of those comics: Thor #207, which, behind its dynamic cover by Gil Kane and Joe Sinnott, features a script by Gerry Conway and art by John Buscema, Vince Colletta… as well as Marie Severin, whose mysterious credit for “good works” covers her renderings of the story’s likenesses of Conway, Steve Englehart, Len Wein, and Glynis Oliver (who, as it happens, also served as the story’s colorist, under her then-married name of Glynis Wein). Read More
In previous posts, we’ve discussed a couple of early “unofficial” crossovers between DC and Marvel Comics that appeared in 1969 and 1970. Both involved an issue each of DC’s Justice League of America (#75 and #87) and Avengers (#70 and #85), and both were built on a conceit of each super-team series parodying the stars of the rival company’s book during the same month. Part of the fun — at least for the creators responsible — was its mildly illicit nature, as none of the writers involved (JLA‘s Denny O’Neil and Mike Friedrich, Avengers‘ Roy Thomas) informed their bosses (DC’s Julius Schwartz, Marvel’s Stan Lee) what they were up to. The results were perhaps something of a mixed bag (both as crossovers and simply as stories), but for the most part, these books made for a good time for comic-book fans. Read More
First off, please be advised that this blog post is going to be one of the long ones. That’s primarily due to the fact that, in addition to covering the specific fifty-year-old comic book that gives the post its title, your humble blogger is also goiing to take a shot at answering the age-old conundrum: who came first, DC Comics’ Swamp Thing or Marvel Comics’ Man-Thing? (Regular readers may recall that when the blog spotlighted the second Man-Thing story, back in March, I promised something of this sort would be forthcoming; that moment has at last arrived.)
But it’s also destined to be at least a bit on the long side because before I can even get into discussing Swamp Thing #1, I feel that it’s necessary to give some attention to an even older comic, one that came out over fifty-one years ago. Of course, I’m talking about House of Secrets #92, published by DC in April, 1971; the comic book whose first eight pages gave us the very first “Swamp Thing” story, as written by Len Wein, drawn (mostly) by Bernie Wrightson, and edited by Joe Orlando. Neither the behind-the-scenes story of how Swamp Thing-the-series came to be — nor my own initial reactions to the first issue of the latter, as a fifteen-year-old reader in August, 1972 — make a whole lot of sense outside of the context of that classic tale. So, that’s where we’re starting, on what in all probability will indeed be a lengthy (though hopefully also enjoyable) journey. Forewarned is forearmed, eh? Read More
Regular readers of this blog will recall how, over the past year, we’ve been tracking the Fourth World-adjacent story material that appeared in various “Superman” family titles — mostly in Superman’s Girl Friend Lois Lane — during the period that Jack Kirby was writing, drawing, and editing Superman’s Pal Jimmy Olsen. The most significant piece of this material was that having to do with Morgan Edge, the head of Galaxy Broadcasting (and thus the boss of Lois and Jimmy, as well as of Superman’s alter ego Clark Kent). Originally created by Kirby, Edge was introduced in his first Fourth World comic, Jimmy Olsen #133, as being secretly involved with the criminal organization Intergang — and thereby, as shown in the very next issue, also an operative of the dark lord of Apokolips, Darkseid. More recently, however, it had been revealed in Lois Lane #118 that the Morgan Edge we readers had been reading about in all the Superman books wasn’t the real Edge at all — rather, he was an evil clone who’d been created by Darkseid’s minions in the Evil Factory to pose as the media mogul. Read More
Three weeks ago, I promised the readers of this blog that we’d be covering the beginning of Marvel Comics’ “Phase Two” era in today’s post. And we will definitely be doing that, before we’re done for the day — though, first, we still have some “Phase One” business to finish up with; namely, the conclusion of the Blackworld/Ego-Prime storyline that had been running in Thor (though only as a secondary plot to the series’ main action) ever since issue #195, which had come out in October, 1971. Read More
In March, 1972, the format change that DC Comics editor Joe Orlando had brought to the company’s House of Mystery title at the beginning of his tenure had been in place for four years. This format — which emulated the approach of the horror anthology comics of the early 1950s to the extent possible under the strictures of the Comics Code Authority — had proven very successful, leading to similar revamps of other DC titles (House of Secrets and Tales of the Unexpected) as well as the launch of brand new titles cut from the same rotting gravecloth (Witching Hour and Ghosts). Even DC’s arch-rival Marvel had been moved to try its hand at the “mystery” anthology comics game (though so far without much success).
Through it all, House of Mystery had kept to the course charted by Orlando in 1968, centered on a mix of short stories of supernatural horror (generally featuring twist endings), interspersed with a page or two of macabre cartoons, all “hosted” by Cain the Caretaker. To the extent that anything had changed in the last four years, it was largely in the makeup of the talent roster that produced the title’s content. Even so, it was still possible to pick up an issue and be completely surprised — as was the case with the very comic we’re looking at today. Read More