Sub-Mariner #62 (June, 1973)

In our post last October regarding Sub-Mariner #57, we discussed how Subby’s creator Bill Everett, who’d returned to write and draw the series in 1972 with issue #50, began to have trouble keeping up with the book’s monthly schedule due to chronic health issues; this situation eventually led to occasional fill-ins by other creators, as well as to ongoing help for Everett on both the writing and artistic ends of things.

During this period, the continuing uncertainty over Everett’s status month-to-month was evidenced in the title’s letters pages, where the anonymous Marvel Bullpener(s) responsible for answering reader correspondence would be telling fans in one issue (#55) that Everett probably wouldn’t be handling every story going forward, as “getting back into the swing of a monthly deadline is harder than you might imagine”; then, a few months later (in issue #58), explaining that “due to deadline problems, Bill will now be doing final art over the layouts of Irv Wesley [i.e., Sam Kweskin, who occasionally used the Wesley pen name], while Steve Gerber, working closely with the ebullient Mr. Everett, who will continue to plot the yarns, handles the scripting chores”; and then, finally, acknowledging (in #59) that “Bouncin’ Bill Everett has, indeed, moved on to other projects for Mighty Marvel (the monthly deadline on Subby’s book, sadly, proved too much for the compulsively conscientious Mr. Everett to handle)”.  Read More

Amazing Adventures #18 (May, 1973)

According to the account given by Marvel editor-in-chief Roy Thomas on the letters page of Amazing Adventures #18, the new feature that made its debut in that issue had been gestating for some time.  (“Two long and not always enjoyable years,” to quote the man himself.)  It had all started in 1971, when Marvel was looking to expand its market share in a big way, and Stan Lee (himself still editor-in-chief at that time) asked Thomas to submit a list of ideas for new comics for consideration by Lee and Marvel’s publisher, Martin Goodman.  Among those ideas was a series concept based on H.G. Wells’ classic late-Victorian science fiction novel, The War of the Worlds.

More specifically, Thomas imagined “a vast, hopefully unending sequel to the Wells classic.  A storyline which would pit earthmen in a kind of guerrilla warfare against the Martians, who had returned approximately 100 years after their initial invasion attempt… and who this time had come, seen, and conquered.”  Read More

Werewolf by Night #3 (January, 1973)

Back in September of last year, we took a look at Marvel Spotlight #2 (Feb., 1972), the comic book in which the feature “Werewolf by Night” made its debut.  That issue introduced readers to Jack Russell, a modern Los Angeles teenager who, on his eighteenth birthday, made the very unwelcome discovery that he’d inherited the curse of lycanthropy from his late father, who’d been a baron in some unnamed European locale (eventually revealed to be — where else? — Transylvania) before being slain by silver bullets.  We also met Jack’s younger sister, Lissa — who might share his curse — as well as his stepfather, Philip, whom both we and Jack were led to suspect by the end of this premiere episode might well be responsible for the death of Jack and Lissa’s mother, Laura, in an automobile accident.

Most of the key concepts, then, as well as the characters, that would drive storylines not only through this then-new feature’s three-issue run in Marvel Spotlight, but into the earliest issues of its own title as well, can be found in its first installment, as scripted by Gerry Conway (from a plot by Roy and Jean Thomas) and drawn by Mike Ploog.  But there was one key ingredient to the series’ early continuity that wouldn’t be mentioned until MS #3, and wouldn’t make an on-panel appearance until issue #4.  This ingredient was the Darkhold — a sinister compendium of mystical lore that would come to stand as perhaps the most significant contribution to the Marvel Universe ever made by the series, ultimately becoming rather more consequential in the grand scheme of things than the Werewolf himself.  Read More

Teen Titans #33 (May-Jun., 1971)

As discussed on this blog back in January, Teen Titans #32 ended with two of our young heroes, Kid Flash and Mal, trapped in a bizarre alternate reality following their inadvertently causing the death of a young caveman during a time-trip to the Stone Age.  Having been coerced by this quasi-medieval world’s version of their adult mentor Mr. Jupiter — here a wizard called Jupiterius — into being tested to prove themselves worthy of his assistance, the final page of the story found Kid Flash attempting to match or best “Trueshot” — this world’s Speedy — in an archery contest:  Read More